splitter/splitter-cli/SimpleSplitter.cs

191 lines
5.7 KiB
C#

using System.Diagnostics;
using System.Globalization;
namespace splitter;
public class SimpleSplitter(int segmentNo, ILogger logger) : LoggingBase(logger, segmentNo), ISegmentProcessor
{
public async Task ProcessSegment(SingleTask job, CancellationToken token)
{
var inputFile = job.Job.InputFile;
var outputFile = job.OutputFileName;
var start = job.SegmentStart;
var length = job.SegmentLength;
var rotation = GetRotationFilter(job.Job.Rotate);
string args;
if (rotation == null)
{
// Copy path: keep original SAR/DAR exactly as in source
args =
$"-ss {start.ToString(CultureInfo.InvariantCulture)} " +
$"-i \"{inputFile}\" " +
$"-t {length.ToString(CultureInfo.InvariantCulture)} " +
$"-c copy {string.Join(" ", job.Job.Passthrough)} " +
$"\"{outputFile}\" -y";
}
else
{
var sarArg = "";
var darArg = "";
var sar = job.Info.SampleAspectRatio; // e.g. "4:3"
if (sar != null)
{
// Rotation path: must re-encode and recompute DAR
var sarNum = Convert.ToInt64(job.Info.Sar.X);
var sarDen = Convert.ToInt64(job.Info.Sar.Y);
// After rotation, width/height swap
var w = job.Info.Width;
var h = job.Info.Height;
if (job.Job.Rotate == 90 || job.Job.Rotate == 270)
{
(w, h) = (h, w);
}
// Compute DAR = (w * sarNum) : (h * sarDen)
var darNum = w * sarNum;
var darDen = h * sarDen;
// Reduce fraction
long Gcd(long a, long b)
{
while (b != 0) (a, b) = (b, a % b);
return a;
}
var g = Gcd(darNum, darDen);
darNum /= g;
darDen /= g;
sarArg = $"-vf \"{rotation},setsar={sarNum}:{sarDen}\" ";
darArg = $"-aspect {darNum}:{darDen} ";
}
else
sarArg = $"-vf \"{rotation}\" ";
args =
$"-ss {start.ToString(CultureInfo.InvariantCulture)} " +
$"-i \"{inputFile}\" " +
$"-t {length.ToString(CultureInfo.InvariantCulture)} " +
sarArg + darArg +
"-c:v h264_nvenc -preset p4 -b:v 8M -pix_fmt yuv420p " +
"-c:a copy " +
$"{string.Join(" ", job.Job.Passthrough)} " +
$"\"{outputFile}\" -y";
}
var psi = new ProcessStartInfo
{
FileName = "ffmpeg",
Arguments = args,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true
};
using var proc = Process.Start(psi) ?? throw new Exception("Failed to start ffmpeg.");
var name = Path.GetFileNameWithoutExtension(outputFile);
await ShowFFMpegProgress(length, proc, name, token);
await proc.WaitForExitAsync(token);
ClearProgress(name);
if (proc.ExitCode != 0)
LogError($"Segment {name} FFmpeg encoding failed");
else
LogInfo($"Segment {name} processing completed");
}
string? GetRotationFilter(int? degrees) =>
degrees switch
{
90 => "transpose=1",
180 => "rotate=PI",
270 => "transpose=2",
_ => null
};
private static long Gcd(long a, long b)
{
a = Math.Abs(a);
b = Math.Abs(b);
while (b != 0)
{
var t = b;
b = a % b;
a = t;
}
return a;
}
private async Task ShowFFMpegProgress(double length, Process proc, string name, CancellationToken token)
{
var sw = Stopwatch.StartNew();
string? line;
while ((line = await proc.StandardError.ReadLineAsync(token)) != null)
{
// Look for "time=00:00:03.52"
var idx = line.IndexOf("time=", StringComparison.OrdinalIgnoreCase);
if (idx < 0)
continue;
var timeStr = ExtractTimestamp(line, idx + 5);
if (timeStr == null)
continue;
if (!TryParseFfmpegTime(timeStr, out var current))
continue;
var progress = current.TotalSeconds / length;
if (progress < 0) progress = 0;
if (progress > 1) progress = 1;
var elapsed = sw.Elapsed;
var speed = current.TotalSeconds > 0
? current.TotalSeconds / elapsed.TotalSeconds
: 0;
var remaining = length - current.TotalSeconds;
var etaSeconds = speed > 0 ? remaining / speed : remaining;
var eta = TimeSpan.FromSeconds(etaSeconds);
DrawProgress(name, progress, eta, speed);
}
}
private static string? ExtractTimestamp(string line, int startIndex)
{
// FFmpeg formats: HH:MM:SS.xx
// We read until whitespace
var end = startIndex;
while (end < line.Length && !char.IsWhiteSpace(line[end]))
end++;
if (end <= startIndex)
return null;
return line[startIndex..end];
}
private static bool TryParseFfmpegTime(string s, out TimeSpan ts)
{
// FFmpeg uses "00:00:03.52"
return TimeSpan.TryParseExact(
s,
@"hh\:mm\:ss\.ff",
CultureInfo.InvariantCulture,
out ts);
}
}