splitter/splitter-cli/algo/ObjectTracker.cs

99 lines
3.0 KiB
C#

namespace splitter.algo;
public class ObjectTracker(IObjectDetector _detector, IEmbeddingExtractor _embeddingExtractor) : IObjectTracker
{
public (List<DetectedPerson> /*objects*/, DetectedPerson? /*primary*/) SelectTrackedObject(SingleTask job, Mat frameMat, Point2f? lastMeasurement)
{
var objects = _detector.DetectAll(job, frameMat) ?? [];
// Ignore detections starting in the lower 1/2 of the frame
objects = objects.Where(o => o.Center.Y <= frameMat.Height * job.Job.DetectAbove).ToList();
// attach embeddings to all persons
for (int i = 0; i < objects.Count; i++)
{
var p = objects[i]; // copy struct
var rect = p.Box;
rect.X = Math.Clamp(rect.X, 0, frameMat.Width - 1);
rect.Y = Math.Clamp(rect.Y, 0, frameMat.Height - 1);
rect.Width = Math.Clamp(rect.Width, 1, frameMat.Width - rect.X);
rect.Height = Math.Clamp(rect.Height, 1, frameMat.Height - rect.Y);
var embedding = _embeddingExtractor.Extract(frameMat, rect);
p.Id = HashEmbedding(embedding); // assign ID based on embedding hash
objects[i] = p; // write back
}
var primary = SelectPrimaryObject(objects, lastMeasurement);
return (objects, primary);
}
private static ulong HashEmbedding(float[] emb)
{
unchecked
{
ulong hash = 146527;
for (int i = 0; i < emb.Length; i++)
{
// convert float to int bits
uint bits = (uint)BitConverter.SingleToInt32Bits(emb[i]);
hash = (hash * 16777619) ^ bits;
}
return hash;
}
}
private DetectedPerson? SelectPrimaryObject(
List<DetectedPerson> foundObjects,
Point2f? previousCenter)
{
if (foundObjects == null || foundObjects.Count == 0)
return null;
if (!previousCenter.HasValue)
{
var bestIndex = 0;
var bestArea = float.MinValue;
for (var i = 0; i < foundObjects.Count; i++)
{
var f = foundObjects[i];
var area = f.Box.Width * f.Box.Height;
if (area > bestArea)
{
bestArea = area;
bestIndex = i;
}
}
return foundObjects[bestIndex];
}
else
{
var prev = previousCenter.Value;
var bestIndex = 0;
var bestDist2 = float.MaxValue;
for (var i = 0; i < foundObjects.Count; i++)
{
var f = foundObjects[i];
var dx = f.Center.X - prev.X;
var dy = f.Center.Y - prev.Y;
var d2 = dx * dx + dy * dy;
if (d2 < bestDist2)
{
bestDist2 = d2;
bestIndex = i;
}
}
return foundObjects[bestIndex];
}
}
}