154 lines
5.4 KiB
Plaintext
154 lines
5.4 KiB
Plaintext
@typeparam TNode
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@*
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* dbMango
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*
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* Copyright 2025 Deutsche Bank AG
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*@
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<!-- A very basic hierarchical tree control. Allows the user to expand/contract nodes and select a single node.
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The control provides callbacks for the user to specify to control how each of these features map to the underlying data model
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The title template is supplied by the user which specifies how to draw each node
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-->
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<div class="uic-tree">
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@foreach (var node in Nodes.Where(x => x != null ))
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{
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var nodeExpanded = Handler.IsExpanded(node);
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var nodeSelected = ReferenceEquals(Handler.GetSelectedNode(), node) || (node?.Equals(Handler.GetSelectedNode()) ?? false);
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var children = Handler.ChildSelector(node);
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var hasChildren = children?.Any() ?? false;
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<div class="uic-tree-row">
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@if (hasChildren)
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{
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<span class="uic-tree-icon" @onclick="@(() => OnToggleNode(node, !nodeExpanded))">
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<i class="@(nodeExpanded ? Style.CollapseNodeIconClass : Style.ExpandNodeIconClass)"></i>
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</span>
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}
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<div class="uic-tree-title">
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<span class="@Style.NodeTitleClass @(nodeSelected ? Style.NodeTitleSelectedClass : "")" @onclick="@(() => OnSelectNode(node))">
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@if (TitleTemplate == null)
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{
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@node?.ToString()
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}
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else
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{
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@TitleTemplate(node)
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}
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</span>
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</div>
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@if (hasChildren && nodeExpanded)
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{
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<TreeControl
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Nodes="@children"
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Handler="@Handler"
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TitleTemplate="@TitleTemplate"
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AutoExpandTransientNodes="@AutoExpandTransientNodes"
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Style="@Style"
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/>
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}
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</div>
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}
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</div>
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@code {
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public class TreeItemHandler
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{
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public Func<TNode?> GetSelectedNode { get; init; } = () => default;
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public Action<TNode> SetSelectedNode { get; init; } = _ => {};
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public Func<TNode, IReadOnlyCollection<TNode>> ChildSelector { get; init; } = _ => Array.Empty<TNode>();
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public Func<TNode, bool> IsExpanded { get; init; } = _ => true;
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public Func<TNode, bool> IsSelectable { get; init; } = _ => true;
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public Action<TNode, bool> SetIsExpanded { get; init; } = (_, _) => {/*do nothing*/};
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}
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[Parameter] public IReadOnlyCollection<TNode> Nodes { get; set; } = [];
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[Parameter] public TreeItemHandler Handler { get; set; } = new();
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[Parameter] public RenderFragment<TNode>? TitleTemplate { get; set; }
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[Parameter] public bool AutoExpandTransientNodes { get; set; } = true;
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[Parameter] public TreeStyle Style { get; set; } = TreeStyle.Bootstrap;
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public class TreeStyle
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{
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public static readonly TreeStyle Bootstrap = new()
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{
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ExpandNodeIconClass = "ui-icon-font icon-caret-right cursor-pointer",
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CollapseNodeIconClass = "ui-icon-font icon-caret-down cursor-pointer",
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NodeTitleClass = "list-group-item uic-tree-title_text cursor-pointer",
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NodeTitleSelectedClass = "active"
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};
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public string? ExpandNodeIconClass { get; set; }
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public string? CollapseNodeIconClass { get; set; }
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public string? NodeTitleClass { get; set; }
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public string? NodeTitleSelectedClass { get; set; }
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}
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private void OnToggleNode(TNode node, bool expand)
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{
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var expanded = Handler.IsExpanded(node);
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if (expanded && !expand)
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{
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Handler.SetIsExpanded(node, false);
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}
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else if (!expanded && expand)
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{
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Handler.SetIsExpanded(node, true);
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ExpandTransientChildren( node );
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}
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}
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///Auto expand child nodes when there is only 1 child
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private void ExpandTransientChildren( TNode node )
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{
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if ( !AutoExpandTransientNodes )
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return;
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while (Handler.ChildSelector(node)?.Count > 0)
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{
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var children = Handler.ChildSelector( node ) ?? Array.Empty<TNode>();
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if ( children.Count != 1 )
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return;
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var first = children.FirstOrDefault();
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if (first == null || Handler.IsExpanded( first ) )
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return;
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Handler.SetIsExpanded(first, true);
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node = first;
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}
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}
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private void OnSelectNode(TNode node)
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{
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if (!Handler.IsSelectable(node))
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return;
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Handler.SetSelectedNode(node);
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}
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}
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