209 lines
7.9 KiB
C#
209 lines
7.9 KiB
C#
/*
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* dbMango
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*
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* Copyright 2025 Deutsche Bank AG
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Concurrent;
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namespace Rms.Risk.Mango.Pivot.Core.Models;
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/// <summary>
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/// A thread-safe dictionary with elements that expire after a specified duration.
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/// Accessing an element renews its expiration time.
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/// </summary>
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/// <typeparam name="TKey">The type of the keys in the dictionary.</typeparam>
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/// <typeparam name="TValue">The type of the values in the dictionary.</typeparam>
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public class ExpiringConcurrentDictionary<TKey, TValue> : IDisposable where TValue : class where TKey : notnull
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{
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private readonly ConcurrentDictionary<TKey, (TValue Value, DateTime Expiration)> _dictionary = new();
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private readonly TimeSpan _expirationDuration;
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private readonly bool _shouldDispose;
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private readonly Func<TKey, TValue>? _elementFactory;
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private readonly Timer _cleanupTimer;
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private bool _disposed;
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/// <summary>
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/// Initializes a new instance of the <see cref="ExpiringConcurrentDictionary{TKey, TValue}"/> class.
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/// </summary>
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/// <param name="expirationDuration">The duration after which elements expire.</param>
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/// <param name="elementFactory">The factory method to create elements for missing keys.</param>
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/// <param name="cleanupInterval">The interval at which expired elements are removed.</param>
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/// <param name="shouldDispose">Indicates whether elements should be disposed when removed.</param>
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public ExpiringConcurrentDictionary(Func<TKey, TValue> elementFactory, TimeSpan expirationDuration, TimeSpan cleanupInterval, bool shouldDispose = true)
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: this(expirationDuration, cleanupInterval, shouldDispose)
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{
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_elementFactory = elementFactory ?? throw new ArgumentNullException(nameof(elementFactory));
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ExpiringConcurrentDictionary{TKey, TValue}"/> class.
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/// Element factory must be provided later via <see cref="GetOrAdd(TKey, Func{TKey, TValue}?)"/>.
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/// </summary>
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/// <param name="expirationDuration">The duration after which elements expire.</param>
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/// <param name="cleanupInterval">The interval at which expired elements are removed.</param>
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/// <param name="shouldDispose">Indicates whether elements should be disposed when removed.</param>
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public ExpiringConcurrentDictionary(TimeSpan expirationDuration, TimeSpan cleanupInterval, bool shouldDispose = true)
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{
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_expirationDuration = expirationDuration;
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_shouldDispose = shouldDispose;
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_elementFactory = null;
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_cleanupTimer = new(_ => RemoveExpiredElements(), null, cleanupInterval, cleanupInterval);
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}
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~ExpiringConcurrentDictionary()
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{
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Dispose(false);
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}
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/// <summary>
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/// Gets or adds an element by key. If the element exists and is not expired, its expiration is renewed.
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/// If the element does not exist or is expired, a new element is created using the factory method.
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/// </summary>
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/// <param name="key">The key of the element.</param>
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/// <param name="elementFactory">The factory method to create the element if it does not exist or is expired.</param>
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/// <returns>The element associated with the key.</returns>
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public TValue GetOrAdd(TKey key, Func<TKey, TValue>? elementFactory = null)
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{
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while (true)
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{
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var now = DateTime.UtcNow;
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if (_dictionary.TryGetValue(key, out var entry))
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{
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if (entry.Expiration > now)
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{
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// Renew expiration and return the value
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_dictionary[key] = (entry.Value, now.Add(_expirationDuration));
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return entry.Value;
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}
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else
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{
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// Remove expired entry
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RemoveEntry(key, entry.Value);
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}
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}
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// Create a new value using the factory method
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var factory = elementFactory ?? _elementFactory;
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if (factory == null)
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{
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throw new InvalidOperationException("Element factory is not specified.");
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}
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var newValue = factory(key);
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var newEntry = (newValue, now.Add(_expirationDuration));
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if (_dictionary.TryAdd(key, newEntry))
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{
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return newValue;
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}
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}
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}
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public void Clear()
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{
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var values = _dictionary.Values.ToList();
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_dictionary.Clear();
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foreach (var entry in values)
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{
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DisposeIfNecessary(entry.Value);
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}
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}
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/// <summary>
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/// Removes expired elements from the dictionary.
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/// If elements implement <see cref="IDisposable"/>, they are disposed upon removal.
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/// </summary>
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public void RemoveExpiredElements()
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{
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var now = DateTime.UtcNow;
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foreach (var key in _dictionary.Keys)
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{
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if (_dictionary.TryGetValue(key, out var entry) && entry.Expiration <= now)
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{
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RemoveEntry(key, entry.Value);
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}
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}
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}
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/// <summary>
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/// Removes an element by key.
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/// If the element implements <see cref="IDisposable"/>, it is disposed upon removal.
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/// </summary>
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/// <param name="key">The key of the element to remove.</param>
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/// <returns>True if the element was removed; otherwise, false.</returns>
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public bool TryRemove(TKey key)
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{
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if (_dictionary.TryRemove(key, out var entry))
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{
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DisposeIfNecessary(entry.Value);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Disposes the dictionary and its elements if they implement <see cref="IDisposable"/>.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (!_disposed)
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{
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if (disposing)
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{
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_cleanupTimer.Dispose();
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foreach (var entry in _dictionary.Values)
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{
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DisposeIfNecessary(entry.Value);
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}
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_dictionary.Clear();
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}
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_disposed = true;
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}
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}
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private void RemoveEntry(TKey key, TValue value)
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{
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if (_dictionary.TryRemove(key, out _))
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{
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DisposeIfNecessary(value);
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}
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}
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private void DisposeIfNecessary(TValue value)
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{
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if (_shouldDispose && value is IDisposable disposable)
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{
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disposable.Dispose();
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}
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}
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/// <summary>
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/// Determines whether the dictionary contains the specified key.
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/// </summary>
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/// <param name="key">The key to locate in the dictionary.</param>
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/// <returns>True if the dictionary contains the key; otherwise, false.</returns>
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public bool ContainsKey(TKey key) => _dictionary.ContainsKey(key);
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/// <summary>
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/// Gets the count of elements in the dictionary.
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/// </summary>
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public int Count => _dictionary.Count;
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} |